Roger Perez
Roger Perez
Senior Character Artist @ Certain Affinity
Austin, TX, United States of America

Summary

I am a Senior Character Artist with 5+ years of experience in the game industry working as a freelance artist in various projects. Currently working as a Senior Character Artist at Certain Affinity.

Some of my duties have included:

-Review outsourcing material from third-party vendors

-Clean up and integration of 3D scanned data for in-game content.

-Import and set up characters in Unreal Engine 4.

-Optimization of older models and textures for use in Next-Gen consoles.

-Responsible for designing and modeling various props and weapons to fit pre-existing characters.

-Creature Design and Creation.

-Skinning characters to existing rig to test animation and materials in-engine.

-Mentor and assist junior members of the team.

Always looking to be challenged and step out of my comfort zone to grow as an artist. Currently living in the Austin, TX area. Looking for Full Time or Freelance opportunities.

Resume PDF

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Skills

PBR TexturingTexturingTexture BakingHand Painted TexturesLow-poly ModelingCharacter ModelingHigh-poly ModelingDigital SculptingUV MappingCreature ModelingWeapon ModelingCreature Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
R3DS Wrap
R3DS Wrap
Jira
Jira
Shotgun
Shotgun

Experience

  • Senior Character Artist at Certain Affinity
    AUSTIN, United States of America
    May 2020 - Present

    -Polish existing assets to improve style and game performance

    -Review and provide feedback on outsourcing characters and assets from third party vendors

    -Creation of Low Poly characters

    -Implementation of character in UE4

    -Material creation and implementation in UE4

    -Skinning of characters to test mesh and animations in-engine

    -Work closely with Animators and riggers to ensure high quality game meshes

    -Mentor and Help Junior artists

  • Character Artist at Certain Affinity
    Austin
    May 2019 - May 2020

    Title: Unannounced

    -Polish existing assets to improve style and game performance

    -Review and provide feedback on outsourcing characters and assets from third party vendors

    -Creation of Low Poly characters

    -Implementation of character in UE4

    -Material creation and implementation in UE4

    -Skinning of characters to test mesh and animations in-engine

    -Work closely with Animators and riggers to ensure high quality game meshes

  • Contract 3D Artist at Certain Affinity
    Austin, United States of America
    December 2018 - May 2019

    Title: Unannounced

    -Onboarding of Junior members to the team

    -Responsible for reviewing and providing feedback for Junior members work

    -Prototyping of characters and props to help engineers and designers

    -Modeled props, clothing, environment assets for the game

    set up gameplay ideas and systems

    -Helped set up Paperdoll system for characters and props on the project

    -Worked closely with engineers and other technical artist to implement assets into the game

    -Clean up and refinement of High Res head scans to match style of the game

  • Freelance Weapon Artist at Blackrose Arts
    United States of America
    October 2018 - Present

    Title: Valhall

    -Creation of High Poly weapons

    -Creation of game res meshes of weapons

    -UV Mapping and Unwrap of game res models

    -Baking and Texturing weapons to match style already set for the

    game

  • Character/Creature Artist at Polar Zenith
    January 2016 - November 2018

    Title: Solar Warden

    -Creation of High Poly sculpts of characters

    -Creation of game res meshes for characters

    -UV Mapping and Unwrap of game res models

    -Baking and Texturing characters to match style already set for the

    game