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Roger Perez
Roger Perez
Senior Character Artist
Austin, TX, United States

Summary

Senior Character Artist with 10+ years of experience in AAA and independent game development,
specializing in both realistic and stylized 3D characters. Expert in Maya, ZBrush, and Substance Painter,
with a proven ability to balance visual fidelity and performance within modern game engines. Known for
driving look-dev direction, mentoring artists, and building efficient pipelines that enhance collaboration
and production speed. Passionate about pushing artistic quality and storytelling through design,
sculpting, and material work.

Always looking to be challenged and step out of my comfort zone to grow as an artist. Currently living in the Austin, TX area. Looking for Full Time or Freelance opportunities.

Skills

PBR TexturingTexturingTexture BakingHand Painted TexturesLow-poly ModelingCharacter ModelingHigh-poly ModelingDigital SculptingUV MappingCreature ModelingWeapon ModelingCreature Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
R3DS Wrap
R3DS Wrap
Shotgun
Shotgun
UGS
UGS
Plasticity
Plasticity
Perforce
Perforce
Jira
Jira

Productions

    • Video Game
      Hogwarts Legacy
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Certain Affinity
    • Video Game
      New World
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Certain Affinity (co-dev) - Amazon Games

Experience

  • Unannounced Warhammer IP Title at Jackalyptic
    Remote, US
    October 2024 - November 2025

    -Partner with Art Director and Concept Team to establish the visual identity of characters and

    weapons while maintaining IP fidelity

    -Deliver production-ready, optimized characters, armor, and weapons using Maya, ZBrush, and

    Substance Painter.

    -Develop and document full pipelines for character and weapon creation, including high-poly sculpting,

    low-poly modeling, UVs, and texture generation.

    -Implement assets in Unreal Engine 5, authoring shaders and materials to achieve desired visual

    targets.

    -Provide mentorship and review for junior artists and external vendors to maintain consistent artistic

    standards.

    -Introduce tools and workflows that improve iteration speed and reduce asset turnaround time by

    25%.

  • Senior Advanced Character Artist at 5BY5 Interactive
    Remote, US
    August 2022 - August 2024

    -Polish existing assets to improve style and game performance

    -Helped with the creation of pipeline for quick test and integration of weapons

    -Work directly with Art Director and Concept Artist on Look Dev for

    Characters, Creatures and Weapons

    -Creation of Low Poly characters and Weapons

    -Implementation of characters and weapons in UE5

    -Material creation and implementation in UE5

    -Skinning of characters to test mesh and animations in-engine

    -Collaborate with animators, riggers, and technical artists to ensure character

    models meet animation requirements and performance standards.

    -Contribute to the creative vision and art direction of the project by providing

    innovative ideas and solutions.

  • Senior Character Artist at Certain Affinity
    AUSTIN
    May 2020 - July 2022

    -Polish existing assets to improve style and game performance

    -Review and provide feedback on outsourcing characters and assets from third party vendors

    -Creation of Low Poly characters

    -Implementation of character in UE4

    -Material creation and implementation in UE4

    -Skinning of characters to test mesh and animations in-engine

    -Work closely with Animators and riggers to ensure high quality game meshes

    -Mentor and Help Junior artists

  • Character Artist at Certain Affinity
    Austin
    May 2019 - May 2020

    Title: Unannounced

    -Polish existing assets to improve style and game performance

    -Review and provide feedback on outsourcing characters and assets from third party vendors

    -Creation of Low Poly characters

    -Implementation of character in UE4

    -Material creation and implementation in UE4

    -Skinning of characters to test mesh and animations in-engine

    -Work closely with Animators and riggers to ensure high quality game meshes

  • Contract 3D Artist at Certain Affinity
    Austin, United States of America
    December 2018 - May 2019

    Title: Unannounced

    -Onboarding of Junior members to the team

    -Responsible for reviewing and providing feedback for Junior members work

    -Prototyping of characters and props to help engineers and designers

    -Modeled props, clothing, environment assets for the game

    set up gameplay ideas and systems

    -Helped set up Paperdoll system for characters and props on the project

    -Worked closely with engineers and other technical artist to implement assets into the game

    -Clean up and refinement of High Res head scans to match style of the game

  • Freelance Weapon Artist at Blackrose Arts
    United States of America
    October 2018 - Present

    Title: Valhall

    -Creation of High Poly weapons

    -Creation of game res meshes of weapons

    -UV Mapping and Unwrap of game res models

    -Baking and Texturing weapons to match style already set for the

    game

  • Character/Creature Artist at Polar Zenith
    January 2016 - November 2018

    Title: Solar Warden

    -Creation of High Poly sculpts of characters

    -Creation of game res meshes for characters

    -UV Mapping and Unwrap of game res models

    -Baking and Texturing characters to match style already set for the

    game